Yo, I'm still finishing this off, so this'll be a bit rough until then. BUT, this is a thing I've at least finished a working draft of and I wanted to share it. If you've followed any of my 'work', you know I don't complete much... so I want to celebrate this.
Below is a copied version of what I posted in Catch Up. It is a mess, but it is the ruleset for the basic game loop.
Wait, first of all, here's what you'd need to play (I plan on making it into a thing I actually make and whatever in the future, but as it stands it is kinda a print and play thing): A set of double-six dominoes and sixteen dice. I know that second one is tricky, but, like, raid three games of Risk, or three Yahtzee sets plus a Monopoly, or some combination. If you have some board games, you probably have that many dice around.
Right, loop:
You set up a battle map by playing dominoes. Imagine each domino as a 1x2 grid where each side is a tile. The end result will be board of 8x7 tiles. Take 4 dominoes at random, lay them out in a single row (this is the bottom of the map). Now, take 1 domino at a time and place it however you want (you will find that you want to place it with likes matching or factors adjacent so I don't even have written rules for that); you can place it tall or wide, just stay within the 8x7 grid. Place all the dominoes until the grid is full, that's your map.
Play your 'troops'. Okay, side note again, I will have a whole objective thing and over map and story and whatever, but for right now, just take up to 8 dice and roll them to assign random value, these are your troops of varying level. Do the same for 'enemy' troops, we'll get to them in a second, just do the same number as you have for now. Okay, you got your troops. Place them: start with the lowest value die, try to put it on a tile on the bottom row of the same pip value. If you don't have a tile of the same value, place it on the nearest you have to said value ON THE BOTTOM ROW ONLY. Then move to the next die and repeat. So, if you have the max troop count of 8, the whole bottom row is filled.
Place the enemy troops. In the full game, the enemy will have dispositions (aggressive, defensive, and mixed), but for now just have them be 'mixed', so, play each enemy from lowest to highest value on a pip tile of a matching value alternating between closest to your troop row and furthest starting with nearest. That is probably confusing, but I am just writing this as I think of it and my brain is messy. I hope to polish this some time in the next month and start making my own dominoes and dice (it's nice out and I want to spend time in my shop space working on things). But, do your best, get the dice on the board.
The basic goal for this little test loop is destroy all the enmies. There will also be some that are, like, get all troops to the end row of the map or capture a specific tile or whatever, but for now, take down all enemies. To do that, move your troops: they can only move to adjacent tiles (no diagonal); moving to a 0 value pip tile loses 1 level (rotate the die to note the new value, minimum 1 (you can't lose a troop by moving to a 0)); each movement is a turn, you can move a single troop as many times as you want, but each move is a turn; troops can move to their own value OR factors of their value without breaking their turn (so, a 6 value can move to a 6 then a 3 then a 2 then a 6 all without ending their turn); moving to a non value or non factor or clashing with an enemy ends their turn; a troop that attacks from a tile that is flanked by an ally gains 1 level for calculation purposes (this stacks up to 3), so, if a 5 value has an ally on either side of it and attacks another 5 value it ends the turn as a 2 value; I kinda gave it away last note, but to attack you smash a troop against an enemy and reduce the values to the difference, so, a 5 hits a 2, the 2 goes bye-bye and the 5 becomes a 3. I will put in some enemy movement stuff, like based on adjacency and whatever, but for now this simple little system is pretty fun. End the round by getting rid of all the enemies, count how many turns it takes, try to do it in fewer next turn. Oh yeah, also think about how you might be more careful and save as many troops as possible and keep their levels up, since in the full game it will be a campaign and you will have to fight more battles in a little bit (I was thinking after each battle, every troop that moved from their starting title gains a level plus maybe 1 for each enemy taken down? Not sure yet).